Ok,
Test walk cycle created. As it turns out, I didn’t bother with scaling as that brought it’s own problems. Using offsets did allow me to tweak the animation of the inner arms to compensate for the large ‘thigh sections’.
Have uploaded the following files to my FTP area;
LW_Eswat_LandMate_CkhRev_030706.rar
… Revised Model and Rig scene which was used to export to MB.
MB_Eswat_LandMate_CkhRev_030706.rar
… Motionbuilder character with constraints, plus a walk-test FBX file and associated ‘fbm’ area.
MOV_Eswat_LandMate_CkhRev_030706.rar
… Resulting render from above motion test
If I get time over the next day, I’m going to look into the fake pilot / multi-character methodology in case there are situations that may call for it.
I’ve tweaked the surface of the suit in MB, simply to make it easier for me to “read” with my tired old eyes. Obviously, it has no bearing as it will be textured and final rendered in LW anyway.

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