Shirow Project Book#3 Side-Mission


#4661

Rocket- Thanks will have a look to see if I can sort it out :slight_smile:

Sllink- Looking better than the original hands, but something is still off a bit. Could be the shadow or me not looking at it proper… one thing …seems a bit narrow overall?

TB- That’s the same hand I googled. :eek: :thumbsup:


#4662

Got a BUG? :slight_smile:
A hirez BUG of the day
Flat shade
MEsh BUG


#4663

Woh, who modelled that, it looks pro :D. Oh by the way, I am planning to texture the fuchikoma in a high detail texture. Because I still want a shot of it for my site. So I am currently working on unwrapping him. The only thing I am wondering about is if you might have already unwrapped it Soft? Because that would not only save me some time, but also would allow you to use my textures if you like em.


#4664

I like this bug , when I saw the wires I was :eek: very huge , how many polygon does it have ?
keep up the good work :thumbsup:


#4665

Dogma-some really good model making guy did it I think? :smiley:
There is an unwrapped version Jaques did. I’ll get it to you…just don’t show Jaques and me up too badly on the texturing will yah. :stuck_out_tongue: :slight_smile:

TB- The cage is not heavy poly at all, Dogma knows where to optimize … he does some of the most ergonomic cages that still hold their shape/detail beautifully when smoothed.
This mesh shot has level6 Smoothing on it. I did it that hi because this is going out for another magazine article…it should look nice and smoothed for print.


#4666

hmm now I understand thanks for letting me know sd :thumbsup:


#4667

Unwrapped bug:

How I hate unwrapping :). But it is done, and now on to a high res paintjob. I gave myself a couple of hours off to work on the bug after Soft said people thought it was cute :).


#4668

Dogma- Nice work…but really, you do UV unwrapping and call it time off? :hmm: :slight_smile:
Check your PM’s for the DL on the FUCHI_UV…you’re gonna have more ā€œtime offā€ with texturing me thinks :smiley:


#4669

:shrug: SD here are some more new hands I’ve been working on:shrug:


#4670

Hey sllink, That’s a good wip:thumbsup:. Apart from some finger creases in the texture, I think it’s quite good.


#4671

Well I dont think we will be shooting any closeups of the hands but…:shrug: Thanks for the comments Donshole, TB,and SD:love:



#4672

Sllink- They look great now, good work. As long as they bend decent with a rig we should put them on the guys :thumbsup:


#4673

sllink: Good detail on the hands.

DogmaD: Great bug I like the UV :slight_smile:

the best: I’ve made two angled render with and without shadows is it the doorway or the door you are saying is wrong.


#4674

cool updates sllink
rocket_1 : No I think it was just the shadow when u lightened it it looks better now .


#4675

Sllink- Can you drop the new hands in your FTP and let me know so I can DL them? Thanx


#4676

SD-The hands are up on my FTP


#4677

sorry SD i didnt post anything yet, been trying to get some free time, i just wanna post that im still here and didnt go anywhere.
cheers


#4678

Likewise,
I know I’ve been quiet lately, but I’m still here. :slight_smile:


#4679

Thanks for the hand Sllink :slight_smile:
And thanx to all of you for checking in here :thumbsup:

Things are still moving along…although a bit slowly at the moment. Hope to have some tunnel WIPS and Fuchi rig test updates soon.


#4680

Tonites tunnel WIP… I think it maybe has too many joints…What do you guys think? :shrug: