Shirow Project Book#3 Side-Mission


#21

leegoz

The buildings for this side mission are already almost done by aurora. We still need more buildings for across the street, if you would be so good as to build them.

We also need the dropship (in the illustration below> ) which is to be in the animation. The Oympus Police “crab” mech is released from a platform that opens at the dropships rear
Let me know which you want to tackle.

Models are being done to real world scale. LW/.obj/.3DS/ or Kaydara’s .fbx format for models.


#22

Here are some refs for the DROPSHIP…Lets break it down to parts to be modelled.
*Arms
*Wing
*Body
*Rear Hatch

Takers?


#23


#24


#25

Scale is off…but hey…:wink:
Still need the rest of the parts…I’ll keep modelling till someone/anyone shouts out to help with a part of this model.


#26

I’m finally back. I have some models (5 buildings, street, sidewalks, cheap sample scene, ect) to send you how do you want me to do it? Will work on more today as well.


#27

Aurora- Welcome back:wavey:

Sounds like you have some mega progress on that model!!
It’s probably a pretty big file, so I set you up for FTP on my server. Check your PM for info

If that is no good for you PM me a link for download.

Thanks aurora


#28

Aghhh - Long day of work. I finally got those files ftp’ed to you. You should have Building1.lwo, Building2.lwo, Building3.lwo, Building4.lwo, Building5.lwo, Prelim_Sidewalk_Road.lwo, and CityTest.lws. Building1.lwo still does not have the windows blown out yet. I wanted to wait till you looked at them so if there are any changes you wanted I could make those first then finish with the window cracking. The scene file just has a quick layout of the buildings with a crude street, sidewalk, curb, and gutter. Once I finish the other buildings and get them to you, you can figure out where and how you want them laid out and I’ll create a more correct street layout, as in with cross streets, sidewalk on the other side ect. Also note that these are extremely empty buildings and don’t really have anything to the backs or roofs. If you want more detail for future animation needs let me know I have stuff ready for that but left them out to reduce poly count. I also have a few other assets I’ll send to you in a day or two to help dress the scene up better. Let me know what needs more work on the buildings and I can easily make the changes. I have highly layered copies of the buildings so modifications are a piece of cake. Hope you enjoy.


#29

Aurora- WOW! The buildings are VERY…VERY NICE!!
Adding the animated camera was a nice touch too, Thanks:thumbsup:

I have absolutely no crits. I will leave it in your able hands to add the extras as you see fit. If you could, please add some “circular crator” blast damage on the more visible building surfaces. Some of the refs I have in this thread contain examples of what I am talking about …let me know if you need any etxra detailed refs for the blast FX I am talking about.

Thanks again aurora. :applause:


#30

Seeing those building from aurora’s contribution got me Stoked again…did some more of the dropship.

Leegoz, Mysticw,Colkai and any other guys that want to join… post here and let us know which additional parts (body/hatch/arms) of the dropship you would like to do. I will send you the parts I have for your scale refs if you like.

If I can snatch some more time, I will do a bit more on the head in next 24hrs…:shrug:

Mystic is already working on elements for Mission#2
Colkai is already working on Mission#1 animation elements


#31

Glad you liked them. I was afraid that there was not enough detail in them but you said you prefered adding that in texture and since a few are over 30000 polys I left alot of stuff out. Please note that the lighting in that scene does something I NEVER do. I left the global illum on at 25% but gave it a very soft yellow color. I just used the scene to get a better feeling of how things fit together. I’ll go ahead and add some damage to the buildings not a problem. I’m not sure how much I’ll get done today since I’ll be out doing some charity work.


#32

Sounds good- Here’s building#1 with a rough texture. I will still add more distress detail once I see your damage geometry. Just do one crater to start with, so I can see how it will work with the textures… Actually, I will upload the model and textures to your FTP on my server. Then you cn see how it works as you do it. :wink:

The texture ZIP file is HiRez- If you don’t have hi-speed let me know and I’ll have to chop it down for you.


#33

To hopefully generate more interest in the collabs forums and ShiroProject’s team initiative, I am adding a WIP thread for this project in the CGTalk 3D WIP forum
:thumbsup:


#34

Wow, its amaxing what alitle texturing can do and that was my least fav building. Mainly since its the one we are really going to nuke up. Then it should look much better. I’m dl’ing the files now but I’m also dl’ing some of Protons demo vid’s as well as a rather huge pdf at the same time so I think its going to take a few minutes.
What I had planned on doing was just making a series of damaged (cratered) panels. This panels could then be used to replace current geometry on our buildings wherever/whenever we want. Nice fast and easy. So it will not be a problem to create one today and ftp it along with at least one more of the buildings I have finished to you. One question though do we want to set these up for animations or just stills. I guess if I build it right it would not matter to much but I could get the endomorph done now saving time later.


#35

Thanks aurora! and sorry for the texture’s… I looked at them today and realized I sent replica layer files to you in that ZIP. If you already have them it’s too late, but I will redo them and JPEG them all for speed. :blush:

Your Morp Idea idea sound like the simpleset to implement. Then I can just tweak the damaged panel! Also it sounds good cause as you say we can adjust the morph for either 100% applied in the still or 0-100% in an animated damage explosion!:drool:


#36

Building #1 Texture WIP


#37

Playing around with the first van / car, I am thinking this is a bit too rounded and ‘toony’.

It’s only a ‘layout’ design I’m thinking of using it as a template as I only have a small 3/4 view reference picture from the background of a comic cel. It’s kinda difficult figuring out the look, I know you could fake a lot with textures. I noticed the wireframe of van posted by Softdistortion didn’t have any obvious detail so I’m wondering where to go with this.
Also, are we looking at nurb objects, or just pure meshes? As this will have a bearing on how this is developed.



#38

cOLKAI- That is good enough for a background vehicle. freeze it, name the surfaces and move on to another vehicle. By the time you get to your 3rd or 4th (pushy ain’t I ? :wink: ) you will likely be turning out mid to close range models.

You can model them any way you want, however the models will eventually need to be frozen to a mesh since they will need to be transportable to MAYA for Tessalated…Once he comes back for the Mission #1 animation.:thumbsup:


#39

I’m going to ftp another building and two cratered panels for you to take a look at. I have never done damage like this before so I’m not sure if this is what we want. In other words feedback you be very much appreciated. Right now those are static objects. If they are OK then I’ll create morphs for them.
I managed to get those .psd texture files it was nasty since I had so many other DL’s happening at the same time.
By the way the texturing is looking GREAT!!!


#40

Originally posted by softdistortion
cOLKAI- That is good enough for a background vehicle. freeze it, name the surfaces and move on to another vehicle.

Whoa! - I honestly thought it would need work - just goes to show how new to the game I am. :wink:

Shall I work on background for now, or would you like me to create mid-ground versions as well using the same basic structure?

Anyhoo - an unexpected boost is always welcome, you just made the long journey to work feel a bit better. My hapiness level just went up a notch.

Will hopefully have something else for you by the end of the weekend. As I say, I’m balacing this with the build of a website.
( http://gentleshawwildlife.co.uk )

Keep you informed on progress - off to do my day job <sigh>.