Hey everybody,
I’ve recently transferred from maya to max for learning FX. I’ve realized Max has some options that are much more user friendly for getting quick jobs done at work. My question is…I want to achieve the effect of shattering a heavy piece of concrete (example, corner of a building) and have like 5 or 6 big chunks turn in to like 25 pieces of debris when they finally hit the ground. Is this something that would be easier to do in pflow setup? or Rigid bodies. I want the object to be solid…so when chunks slowly crumble off…you see the inside of it. Is this something “procutter” and reactor could tackle? Or is there a better solution. My first post …thought I’d see what you guys thought.
Thanks for any input…I’m using max 9 at work…and you guys are definitely helping the learning curve!

