Hello everyone!
We’re excited to add even more training to our library with four new solution-based titles for Maya, mocha and Photoshop.
So stop by and learn a variety of new tips and techniques!
The Digital-Tutors Team
Creating Next-Gen Game Assets in Maya
Create the illusion of greater detail in Maya and learn how to process high resolution meshes into lower resolution meshes for use in games or real-time applications.
Learn how to use a variety of modeling tools to build a high resolution image
Create a UV layout for low resolution pieces of your image
Discover how to build a lower resolution ‘cage’ around a mesh
Utilize Transfer Maps to create and apply normal maps calculated from high resolution geometry
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Run Time: 4 hr
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Maya Rendering Node Reference Library: Color Utilities
Discover a detailed exploration of the specialized attributes and best-use workflows for each of Maya’s color utility nodes.
Learn the fundamentals of common attributes found in each material type
Quickly and easily brighten or darken certain parts of a texture or material
Explore various techniques to blending between color values
Efficiently fix distortion when gamma correcting an image
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Run Time: 1 hr
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Using Tracking and Matte Layers in mocha
Dive deeper into mocha and learn a variety of solutions to dealing with difficult tracks as well as how to modify and apply mocha data to any type of layer in After Effects.
Easily learn how to create a base track file
Animate your track spline around any object that breaks your track
Create mattes of your obstructions so they are no longer seen by your track
Learn several different methods as well as time-saving tips for applying mattes
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Run Time: 1 hr
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Behind the Scenes Look at Designing the Mad Scientist
Discover a series of design phases to developing your character’s personality through examining the thought-processes behind designing our popular Mad Scientist character.
Start out with a series of sketches and establish the design of your character
Prepare a model sheet for 3D facial and turnaround for the body constructions
Define your character’s persona and range of motion through the character action and expression sheets
Create a final character with all the information necessary for modeling
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Run Time: 3 hr 25 min
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Available for Annual Members: Immediately
Available for Monthly and Semi-annual Members: January 2, 2009