shape instances with "look at" possible?


#1

Hey there,

is it possible to get the same effect from “shape facing” on “shape instances” with geometry?


#2

Give me a clue of what you’re up to cause you seem to be answering the question with your question.


#3

hmm…didn’t try it, but maybe add shape facing operator, and then right after it a shape instance. could work


#4

Hum?? How’s that?

Anyways, it isnt possible, at least with the standard operators, aparently its possible with Box#3.


#5

i tried shapefacing and shape instance one after the other, and it works here :slight_smile:


#6

TaDA! Answered his own question with the question.


#7

-------------------CLICK IMAGE-----------------------

The Bullets are facing in the correct direction, but when I rotate the torso, they don´t stay in their place.
The same strange behavior, when I set keyframes for the torso.
Any solution?


#8

Place a non renderable plane. Link it to the turret or whatever and use a speed by surface. You may need a lock/bond depending on the situation.


#9

If you are using the ShapeFacing and then ShapeInstance, just link whatever object you used for ShapeFacing to the gun barrel control object.


#10

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