Hi!
I was asked to make a character run through smoke for a group project at my college, but i cannot get the Shape facing particles to stop casting shadows. i have a rim light that is giving me a certain effect and when the particles get in front of it the whole scene gets darker. is there anyway to make the particles stop casting shadows? i already tried to rightclick on the pflow emiter and turn off receive lighting and cast shadows and i have also tryign to exclude the pflow from the light and still not working.
The funny thing is that i also have a SKYDOME on my scene and my sunlight is on the outside of the skydome, i ecluded the skydome from the light and it stopped casting shadows ( the light goes through the skydome GEO.
Pls any help would be more then welcome.