Shake Programming: How do I access internal variables ?


#1

Does anybody know how to access internal variables in Shake ?
More specifically I would like to gain access to the current script file name because we would add a "post script to renderfarm "-button to the UI.
I’m familiar with linking c library calls into the script via extern “c” declarations and was so far able to bind the system call into a self made script, to print out plugs like script.motionblur and also programmed a C plugin to import/export images directly to our clipstation harddiskrecorder.
I merely missing the info about the right plug to access because our SDK version is slightly old. ( We are still using 2.46 on Windows )
Is it possible as a script function or do I need to program it in C++ ( both ways are fine I just would like to know which internal variable holds the actual script file name ).

Hansi Vollmer
Circles and Lines 
[http://www.circlesandlines.com](http://www.circlesandlines.com)

PS: if somebody is interested in the harddisk plugin ....

#2

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