Shading not visible after geometry conversion to nCloth


I shaded geometry with aiStandardSurface and gave it a color. WHen I covert the geometry to NCloth the shading is no longer visible on the object even though the attribute editor shows that it is still attached to my object. Does anyone know what I can do to make the shading visible on my nCloth object?


I think ncloth creates a third geo node ( ‘transform’, ‘Shape’ and ‘deformed’ ), maybe try to find that node and assign the shader to it