Hi, im trying to achieve kind of ceramic white shader, like EVE from wall-e, but i keep having a color absortion in maya, when i render with a hdri with some color, or even a floor with color my material, since is quite reflective, is reflecting so much that actually changes color, instead of keeping the “white appearence” that EVE from wall-e keeps, my reference:


but when i try i cant keep the “white appearence” =/

and btw, in using mia_material_x and 3 area lights with portal_lights and a IBL, PLEASE HELP!
