Hi there,
I just bought the mental ray book by Boaz Livny. It’s just great, but I was wonderung if it’s possible to recreate some of his custom Maya and XSI shaders in Max. There is a chapter about creating a custom Fresnel shader using the dot product and a whole lot of vector math. Maya and XSI seem to offer nodes for exactly that purpose. Has Max anything similar? Maybe by using some PlugIn? There must be a way to build complex custom shaders in Max, right? I know people have been complaining about the material editor for a long time now, so what’s the solution? I tested MentalMill, but that’s not really an alternative, since it can only generate hardware shaders, right?
Thanks in advance!