shader help (metallic paper)


#1

Hi

I am trying to achieve a metallic paper for a label.

Applying bump maps and fiddling around with the reflection glossiness have not given me the desired results.

I am using V-ray for Maya and am confused with the lack of a specular attribute. So if I wanted to apply a noise map to the specularity of this material where would it go?

I’m guessing the reflection glossiness or highlight glossiness but I can’t get that metallic shine to it.

thanks for any help


#2

Could you provide a reference photo of what you’re trying to achieve?

Your issue is probably that you don’t have anything interesting to reflect, if the kind of label you’re talking about is what I think it is, you’ll probably want some white and black stripes to make a reflection map, as though you were making chrome. Maybe something like this…

http://www.neilblevins.com/cg_education/chrome/chrome.htm

This may help too…

http://www.neilblevins.com/cg_education/flat_metallic_surfaces/flat_metallic_surfaces.htm

  • Neil

#3

thanks for the suggestions, the problem with the shader was that I was trying to achieve two things with one shader.

I was trying to keep the metallic look without making it look like solid metal (its metallic paper), so I blended a metal coat material with a noisy opacity layer on it, and used the paper label texture as a base material. That plus a slight bump map gave it the two properties needed.


#4

some example pics of what you got now (both shader setup and renders) would help.

Also include some example, target, reference pics if possible.


#5

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