Hi
I am trying to achieve a metallic paper for a label.
Applying bump maps and fiddling around with the reflection glossiness have not given me the desired results.
I am using V-ray for Maya and am confused with the lack of a specular attribute. So if I wanted to apply a noise map to the specularity of this material where would it go?
I’m guessing the reflection glossiness or highlight glossiness but I can’t get that metallic shine to it.
thanks for any help