Hi everyone!
I need to export several animations to fbx. For example I have two animations on the same mesh using just Pose Morph without joints (cube can fly and jump) and I don’t want these animations playing at the same time. I want separately.
How am I doing it for now:
I create a lot of animations tracks for one object in c4d -> export it to fbx and in blender I separate this tracks to several NLA -> export to fbx. The result is in ue4 I get separate animations for one object.
My goal is:
Create several NLA (motion clips or something) in C4D and avoid using Blender for sort and divide tracks to NLA animations. Is it possible make it with C4D? I can’t find anything in the Internet about it, I will be glad if you can help me.
After import it has to work like that:
I have only one mesh, and many animation tracks for it. When cube flies, it doesn’t jump and vice versa. And I want make many instances of this cube in UE4 and be able to select the necessary animation track for different instances of it.
Sorry for my English and thanks in advance