A buddy of mine gave me a rather odd mesh to rig for a UDK character. The mesh is all tri’s and has quite a bit of anatomy/edge flow issues. I guess I have a couple of questions as I’m still fairly new to setting up characters -
Is it even possible to rig a character whose geo is built as tris? Would this cause issues in binding the skin and getting proper deformation? I’m guessing it’s fairly important to have more geo around pinch points and proper edge flow around larger muscle masses.
I’m pretty sure he just ran his scuplt through decimation master and gave me the resulting model. I know it’s not a great model and I’m pretty sure it’s not usable from a rigging standpoint, but I wanna be sure before I bring it up to him.
Any help/suggestions are greatly appreciated.

