I recently got an idea for some world-building and animations for a project, using low-poly models and low-res textures, mimicking the old PS1 art styles.
This the kind of thing I plan to replicate in terms of scenery and props :
I’ve already figured out that I’ll have to work with low-res, no anti-aliasing renders, however I’m not sure what settings I should use for the materials in the scene.
I can use Photoshop to manually make the textures blocky, but I’m certain the UV maps will distort the textures and cause blurring.
What can I modify and experiment with in the project settings / properties of each material to make them look rough / blocky?
I have C4D R12 and R16.