I really hate this being my first post, but I’ve spent several hours trying to find a walk through to no avail - I was rigging a heroic male and intended to use the muscle keepout to let the pectoral muscle slide and stretch over the ribs; I went through the online documentation at Autodesk and followed the instructions, but the muscles still passed right through the rib surface. I am aware of blend shapes, multi-collision, etc. for getting the same effect - I would just like to know what I am doing wrong or what steps I’ve missed with keepout. I’ve set up a simpler scene with a 3 joint arm, a single simple muscle, and a polygon cylinder; I convert the cylinder to a muscle surface and select “rig for keep out” - I then ctrl select the muscle surface and select “connect to muscle keep out” (anything else in the muscle group gives me an error). Yet again, the arm and muscle passes through the surface without any effect. I would greatly appreciate anyone telling me what I’ve neglected… :banghead:
Setting up muscle keepout?
Well, after more tinkering, I found that I have to create a group for whatever object or objects I wish to rig for keep out - so with my cylinder example, I have to select the cylinder and then go edit >> group to create a group, and then select the group in the outliner and then go to muscle >> self/multi-collision >> rig selection for keep out. Two major problems persist; first, sometimes I’m able to edit the length and angle of the keepout locator, other times its attributes are locked - for reasons unknown. Furthermore, in my example, it’s the cylinder that moves to avoid the muscles, when I what the opposite to happen. When try to setup the muscle for keep out, the keep out locator stays locked to the muscles build position…
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