I’m trying to create a Maya plugin for an SFX course in which a MPxFieldNode controls a set of particles and makes them behave like lava.
I’ve begun the coding and have the basics of my plugin set up but the algorithm I’m trying to implement uses impulses which require directly changing the particles’ velocities. All I’ve been able to do so far is create an array of forces which is applied to the particles. Is there any way to access and alter a particle shape’s velocity directly?
Here’s the paper for anyone that’s interested: