Hi there,
I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.
Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?
Thank you!