Set driven keys + manual animation?


#1

Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!


#2

How do you have your driven keys set up for the fist controller?


#3

Yes. Don’t SDK the controls themselves, SDK a group above them. Then the children (the controls themselves) are free to manipulate.


#4

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