Seperate Glare Pass at the same time as beauty pass?


#1

I have been trying to write a separate pass from Mental Ray that has the glare information. I know I can drop the glare shader into the Material Editor, and tell it to replace the rendered image with the glare only image, but then I lose the rendered image information.

My second thought was to attach the glare shader to a render element, and then render the image. In theory, this would generate the standard beauty pass, and then give me a second pass that was a glare pass that could be comp’d in post. However, Max/MR gives me an error when I try this.

I am wondering if anyone has a streamlined process for creating a beauty pass, and a glare pass in one rendering?


#2

Hey There - I can’t help as I’ve tried everything you have - it would be very useful to be able to break apart the render prior to saving. I’m no master with OpenEXR, but would the format assist when correctly set up?

Phil


#3

If it must be done in Max, you can render your beauty pass, then load this into the environment slot, and render the glare with the glare only setting. It isnt in one pass, but at least you would not have to render the beauty pass twice.

Regards,
Mike


#4

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