Something I don’t understand with all these super-detailed sculpts, for rendering they would have to be separated into countless materials (metals, glass, plastic, rubber etc.). How on earth is this done in any workable way? Do you really have to go in and paint a mask for every material or is there some way to lay down at least a general guide during sculpting?
I am looking for workflows or answers in a general way and also software specific (Mudbox, ZBrush, 3D-Coat, Mari etc.)
I am getting into the scultping game pretty late so please excuse me if this is a daft questions, it’s just that with these powerful sculpting tools the texturing phase would seem excruciating to me if one doesn’t use a single shader for the whole object.
Thanks!
