This issue is driving me nuts. I cannot. manipulate uv shell border edges independently. It seems to be only possible to manipulate them as vertices (Right click in UV editor > ‘UV’ in the radial menu).
I am aware, that in 3d space, they’re one and the same edge. But when I select Edge in UV editor, I mean to select the edge that I’m… selecting. Not a cluster of edges. The reason this is counter intuitive is that the ones that are mapped as UV shells are done so for a reason. So it makes sense to be able to manipulate them freely, because I’ve already made them separate. It also seems weird that I can manipulate vertices freely, but not edges.
Is there something I’m missing? So far I’ve only found people complaining about the same thing, but no real solutions.