Hello there. I’ve been wondering about this for a while.
I think someone’s already put in a feature request for an overall bump channel and that MIB_round edges or whatever it’s called
which I second.
But in the meantime, how you all go about giving a nice bevel to a complex hard surface shape?
Say you’re modelling a complex window

You’ve laid the whole thing out without beveling edges as you go along. Is there an easy way to select only boundary edges to bevel? Beveling every single edge on the entire mesh seems like overkill. But if I could just bevel those edges which lie on the boundary of the mesh and which create thoes ugly hard edges I think I’d be golden.
Or am I go about this the wrong way?
Thanks so much!
s
