Could anyone teach me using a mel or python to select all animated nodes?
Because in animation phase,animators always need to offset the timing of all keys.
However, when we finished the animation. The result of all keys are complicated.
I always forgot what nodes had been keyed.
My new project need to select all animated nodes(include character ctrls,constrain,visibility,particle…etc)
to create a clip, then the clip can be regarded as a “animation library”(or"anim bundle")
and animators will reference them into shots maya files.
I found a mel to select all animcurve very quickly:
select -r ls -typ animCurve;
but I can’t use the selected animCurve to transfer to all animated nodes.
Please give a hand!
Thanks!