I started a simple grass system using strands and segments as a particle type.
Everything runs fine in “User Viewport”, but when I change the view to any camera pass a get this weird look on grass.
If I get box or cilinder in particle type in “Emit from Geometry” node everything goes fine again.
But I’d like to use “Segment” because I’ll need a lot of grass and a smarter render.
Does anybody know what is it and what I could do to fix it?