Hello,
In order to demonstrate an algorithm I’ve developped to compute realtime per-pixel displacement mapping, I’m seeking for an very high-res character model.
Here’s an example of the level of detail I’m waiting for:
http://www.divideconcept.net/misc/quake4/03.jpg
http://www.divideconcept.net/misc/quake4/04.jpg
http://www.divideconcept.net/misc/quake4/16.jpg
http://www.divideconcept.net/misc/quake4/17.jpg
http://www.divideconcept.net/misc/quake4/22.jpg
If you have done and textured a character with such a level of detail, and if you’re interested in being featured in this technological demo, contact me:
email: divide@3dvf.net - divide@divideconcept.net
msn: divideconcept@hotmail.com
Of course you’ll be credited in the technological demo of this engine.
Here’s the project’s page: http://www.divideconcept.net/d2k4
cordially,
Robin Lobel
http://www.divideconcept.net