I struggle to make my studio lighting scenes look realistic and I was hoping to get some help. I think my main problem is that the direct light might be too strong so that the GI becomes less apparent.
I use vray and 3ds max.
*Gamma in max enabled 2,2.
*Color mapping in vray, linear multiply.
*Mode: Color mapping and gamma.
*Gamma: 2,2.
*Save images with gama 1.0.
Lights and camera:
*When setting up a scene, what is good realistic exposure settings for the vray camera?(I suppose if the exposure is too dark, I need to set the lights too bright?)
*What are good start values for the lights in W and color temperature?
*How should I place the lights and roughly what size should they have? (height from the ground, distance from object etc).
*Most setups I´ve seen have three lights. How should I view the different lights function?
*Is there a good method for setting up and balancing the lights?
Studio shape
*Should the studio have a ceiling?
*How big should the studio be in relation to the object being rendered?
*What color should the studio have? Dark, medium or light gray? (I suppose lighter makes for a more neutral look, but it seems like metal materials can start to look a little washed out and bland, or am I doing something wrong?).
If I have a studio for a large object, like a car, do I need a smaller setup of a smaller object (like a ring). If yes, what are the main reasons for this?