searching 3d artists in southern germany


#1

Hi !

We are searching for some 3d artists t join our team. sorry, there won’t be any payment !
The models should be very detailed, very hires (a monster should have at least 1 million polys), so that we can create different maps (bump map, sh map, etc) with it.

thx


#2

1 million poly’s? are you crazy or something :hmm:

if you want to use models for a game or whatever, i think a million poly’s is a ‘bit’ to much :rolleyes:

if i were you, i’ll do it @ 2000 - 4000 poly’s for a game, NOT higher, or it must be a game for about 20 years later.

for more info and also about a game, maybe take a view here: openFRAG


#3

cough… I’m not cazy.
Of course these models won’t be used in game, but we need them to create some maps out of it.

Its exactly the same Doom3 does. With a comparison between a hipoly and a lopoly model you create a bump map, and some other maps, too.

So, in game you use the lopoly model with the map applied to it.

And hey, one million polys is the minimum we want. Take a look at the website of raven software. They are working on Quake 4 and they are searching a 3D artists who is able to model detailed stuff up to 4 million polys.

Well, all these Bump Mapping, Spherical Harmonic-Mapping stuff, and so on will soon be the standard in game design.

Greetz


#4

Originally posted by IFASS
[B]1 million poly’s? are you crazy or something :hmm:

if you want to use models for a game or whatever, i think a million poly’s is a ‘bit’ to much :rolleyes:

if i were you, i’ll do it @ 2000 - 4000 poly’s for a game, NOT higher, or it must be a game for about 20 years later.

for more info and also about a game, maybe take a view here: openFRAG [/B]

ah, that way :slight_smile:

yes, it’s a good but difficult way to get good models.


#5

yes, it’s a good but difficult way to get good models.

Yes, you are right. That’s the problem we have. If someone is that good he usually has already found a job.

Well, I’ll keep on searching.

Bye


#6

But… i forgot to mention that we are happy about every 3d artist who is interested in joining the team.

We really need the level of detail I mentioned above, but there is enough time for an artist to develop his skills. IMHO, working in a team is a beter motivation to work than doing it alone.

So if there are some artists who are interested at all, we would be very very happy.


#7

i hope for you that you can get someone :cool:

i’m an little artist in 3d models too, but i’ve not enough time.

what kind of project is it? a game or something?

maybe, if you want to join another game-team, maybe is openFRAG something for you

Good luck!


#8

Well, it’s a FPS, but there are no screenshots available at the moment. Wo hope to find a job in the industry with the project we’re working on, so we’re working on it every free minute.

Well, that’s all… :slight_smile:


#9

for one that doesn’t seem like the right sub-forum to search artists (programming and development?!) to me.

and: don’t focus on that silly polycount of one million. the real art lies in generating enough details to justify this amount of polys.
btw. raven most likely is paying very well for that kind of skilled guys who will spend weeks over weeks in creating such models.

as a non-commercial team you might think of aiming a little lower. publishers in germany usually are easily attracted by low staff wages and unpaid overtime - not by fancy graphics and the we-be-better-than-doom3-attitude… :wink:


#10

show me, where did I write “we be better than doom3” ?

Of course not, what do you think.

And yes, you are right the real art lies in generating enough details to justify this amount of polys.

the 1 million polycount is only a guideline here.

and, sorry that I’m saying this - we are already aiming a bit lower.
But, be honest, if i had written stuff like “we need very detailed models” there won’t be any responses of artists that are capable of modeling, let’s say, the pocket of one’s trousers !?

That’s no joke - you really need that level of detail for the normal map. If it won’t be modeled by anyone, it would be better to trash the whole bump mapping technology of the project.

(and yes, it’s the wrong forum, but hey, this is IMHO a computer graphics forum -> subforum game development)


#11

:buttrock: hi dude , i got tha Uber Skill your looking for , damn one minute ago i took a box and build a superkewl 2 Million Poly Model with a subdivision iteration value of 20 but who cares ? you get a roxxing SMOOTH looking box with the normal map :wip:

ggg
sorry that must be , because the one million thing is bullsh*t as long as you don`t show concept art with details that show the possibillity of USEFULL spend 1 mill Polys - not only smoothing turned up

simple rule : want a good modeller ? - show great concepts
especially with FPS who usually don`t have that detailed Characters - otherwise tune your expectation down to 4k modellers who have heard about smoothing :wink:


#12

Well, there is concept art available, but there’s no artist.

And hey, you don’t get it. I wrote that IN GAME there are lopoly chars with a NORMAL MAP applied to it. BUT YOU NEED THE DETAILS TO COMPUTE THE MAP !

Go to www.ati.com and search for NormalMap or NormalMapper and read the papers. There’s also a demo available (carpaint). There are a lot of Demo’s across the net. Search, look, understand !

And I don’t care how smooth your cube is -> smooth means flat, and that’s not what a bump map should be. By the way, do you know how many times I heard that iteration thing from guys who don’t know what I’m actually talking about ?

Ok :wink:
But you made me laugh. Cheers !


#13

ggg , the cube thingy was a joke because you posting sounds like from a kewl kiddy - ironie :smiley:

i`m familiar with normal mapping - you said bumb map , i said normal map - so i think you can believe me :wink:

the point behind my posting was , that nearly no Highpoly Pusher wants to build boring 0815 FPS Soldiers , and thats why you need concept art - look in the team forum and you will see the increased number of interested People after great concept art was posted


#14

Originally posted by Licht
That’s no joke - you really need that level of detail for the normal map. If it won’t be modeled by anyone, it would be better to trash the whole bump mapping technology of the project.

do you think the number of responses will increase when you compare interested candidates to those professionals working at companies like raven?

to my understanding this kind of non-commercial games will be made in one’s spare time. now, looking at how long it takes to craft models of the required detail for normalmapping i’m wondering if that technology made sense at all in such hobby projects.
with all those next-gen engines it seems to me that it’s nearly impossible for hobby teams to create assets - because the skilled and experienced guys will leave as soon as someone offers them a paid position and because the not-so skilled ones won’T be able to put out quality assets in a reasonable timeframe.
it’s just no longer as easy as with quake-3/ut-like technology, where a motivated individual was able to put out work at the level of a professional. the whole thing got more technical and more demanding at the same time.

so in my opinion - yes, it would be better to trash normalmapping - at least for characters. if it’S an fps, chances are that you won’t notice the difference anyway.


#15

Well, that’s exactly the problem we have. And yes, we’re doing this project in our spare time, but it has become much more than only a spare time project. With this one we hope to impress someone and ro find a job.

And if there is an interested candidate, then I would be more than happy to hear something from him. I didn’t want to compare the candidates with raven software, but we need that technology to impress someone. It will soon be the standard in pc games.

it’s just no longer as easy as with quake-3/ut-like technology

Yes, that’s right, but what would you do if you were me ? Dump the whole project and search for a job at a gas station ? This is the job I want, and I’m doing a lot to get in there, and I’m sure there are other ones out there who want that to.

I’m still young, so I keep on trying to realize my dreams. If that won’t work, I’ll do something else, that’s ok - but at the moment I spend every minute of the day coding on that project in order to learn and to create something that can be used to get in that industry.

And, we have one artist, 2 programmers, 1 guy for concept art, and one who will do the sound as soon as the sound engine is ready, but we need more artists.

We don’t want to make a whole game - thats impossible - we want to make 3 or 4 small levels to show what we are capable of.

We would be very glad about EVERY response we get. And ok, the number of 1 million was a stupid thing, but the models have to be very detailed, so if there’s anyone who is interested, post a message please !

Thanks


#16

Hi there,

is there a website where I can see some of the concept art, game idea, content, story, whatever ?
Besides,do You realize that You are also looking for a good texture artist and animator ?
What engine do You use, what kind of object formats do You require ?

Greets,
Emmanuel (Grafiker in Sueddeutschland :wink: )


#17

Hey, that’s good news.

Yes there’s a server for us to exchange some files, but it isn’t public. But you can write me an email, so I can tell you everything you want :slight_smile:

my email adress: lichtwerk.x@laposte.net
thx


#18

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.