I need to find a way to create seamless tileable displacement maps in mudbox.
I’m creating a rock texture for a large area I would like tileable maps. With tileable maps, I can move the UV’s to pull different areas from the same texture, and it would be ideal to be able to use the area across the seam.
I’ve seen Wayne Robsons video here, http://www.mudboxhub.com/s/videos, but that technique doesn’t work with sculpting.
Thanks,
Zach Gray