How can I update a shape node after refining a spline segment?
All works fine except for segments. I get the new knot but the segment where it lies isn’t subdivided.
If I tape “updateShape $” into the listener, the segment subdivision is created. But I can’t get to do it via SDK.
- ComputeBezPoints() for the Spline3D
- UpdateSels(), UpdateEdgeDists(), UpdateVertexDists() and UpdateBindList() for the BezierShape (sorting the order of them).
- UpdateVertexDist(), UpdateEdgeDists() too for the SplineShape.
Nothing, nor isolated nor all together seems to work.
What am I doing wrong?