A lot of you know the Sub-d thread, de human topology thread etc.
I though why not make something here in the spirit of that.
Subject: Sculpting how to’s
[i]Example 1 : how do you make nice wrinkles, and in when subdiv level do you start making them?
Example 2 :how do you get sharp corners without bulging up or editing the surounding mesh to much, making the top edge of the lip for example.
example 3 : how do you get the inside of the nose done correctly etc etc.[/i]
so this is my start, this are for me 3 points im doubting about how i should tackle them, so any such questions or answers, just post it.
And let this thread be a realm of sculpting knowledge:thumbsup: