Firstly i’d like to congratulate all the developers who have worked on the sculpting within blender, it’s fantastic!
Are there any tips on getting better performance out of the smooth brush? It works fine in most cases, but lags a bit on higher multires divisions.
I’m a zbrush user but would like to port over to blender for much of my sculpting, this is the only thing that i’m haveing difficulties with. And yes i understand blender isn’t zbrush, and nor should it try to be, just seeking some advice that’s all.
Thanks.
Sculpting smooth brush question
handlebar
#1
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.