Sculpting issue


Is there a way to rotate/scale a portion of the model while on sculpt mode like in z-brush ?


I don’t think so…
The transform tools doesn’t seem to respect the sculpting masks, which is bad.
I wish it can be added in a future update. That’s a big limitation… :frowning:


One possible workaround is to use the roate tool while in Soft Selection mode. A PITA and a little more time consuming, but if you absolutely need to rotate a group of vertices with falloff this might help.


What’s a PITA ?


PITA = Pain in the @$$.