‘Sculpt Model Using Displacement Map’ Anomaly


#1

When I use the ‘sculpt model using displacement map’ function, it sculpts my model but as if my texture had been vertically offset and upside down. My UVs look fine in the ‘UV View’ and when I import that same texture as a ‘paint layer’ it wraps itself around my model just fine. I’m using a regular 16-bit .tga. My normals seem fine.

Has anyone else had this problem?

(i’ve tried it in both XP and XPx64)

Thanks…


#2

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