When I use the sculpt model using displacement map function, it sculpts my model but as if my texture had been vertically offset and upside down. My UVs look fine in the UV View and when I import that same texture as a paint layer it wraps itself around my model just fine. Im using a regular 16-bit .tga. My normals seem fine.
Has anyone else had this problem?
(ive tried it in both XP and XPx64)
Thanks…