Hi,
I present my scripting language for processing points in Maya: http://myriadgrains.com/
Project facilitates instancing process that may be useful in procedural animation domain.
Proof of concept that illustrates example usage of instances:
[VIMEO]183727799[/VIMEO]
Language was inspired by cellular automata approach: computations are performed in parallel, vertices have access to their neighbors. That enables simulation-like operations.
Tool-set gives control over instances transformation and shading properties.
I’m currently beta-testing it so any feedback would be appreciated
Greetings!