Hello,
I was wondering, does anyone know a “curriculum”, list of books that a current art/ game design school uses? I would like to take classes, but do not have time right now, but would like to get copies of the books before hand to look ahead and read/learn. I am still mostly interested in game design, but this would help me with my generic artistic skills. Not looking for just reference books, but also actual school books to learn from ( animation, modeling[have gone through several basic ones], texturing/skinning, ect)
Let me know if you can think of any-
-Chris