“is there a file with an example of this arm rig
floating around someplace?”
Well … I’m somewhat reluctant to give away my alligator boy. Gaty is not even ready for v10.5. I created him in v8.5 and he has tons of fan bones; the constriants on these fans need some reordering before they work properly in v10.5. And right now I’m just pressed for time. I’ve been busy with work and other projects – I haven’t had a chance to do much in A:M lately. :sad:
Maybe Stephen Millingen wouldn’t mind sharing his modified version of Schlitzy? Ho? Would that be okay with you, Stephen? How about Jim Talbot? Does Jim need to give his blessing on this, too? It’s fine with me, if anyone cares for my opinion! The more people who use the chatter-buster rig, the better, as far as I’m concerned.
“I noticed some problems recently with it as
there would be noise on the bones in some
situations. However this has been fixed in v11
as Hash has implemented a new type of bone
maths which is more efficient and so
accumulates less noise.”
Bob Croucher devised the new method of calculating IK chains. The improvements were designed to help situations where the bones of an IK chain are nearly straight. Think of an elegant female standing as tall as she can while shifting her weight slightly. Stephen Millingen was animating Briar Rose in such a posture, and poor Briar’s legs were vibrating like a sewing machine! Me & Stephen howled, and the guys at Hash got onto it. Hopefully Bob’s work rectifies all such problems. These improvements are Bob Croucher’s doing, and he is to be thanked. :applause:
There’s one caveat about the chatter-buster rig:
It benefits from a precise placement of bones. You need to chord all the arm bones straight out. This means the values of the Y and Z start & end positions of the arm bones MUST be identical. Close is not good enough. Both the rig bones and the geometry bones should share the same Y & Z values. If you fail to chord the bones, the arms shall behave like a cheap lawn chair, bending in the wrong direction, etc.
Okay, that’s all for now.