Well if you do find time to dive into SN I’d love to know what sort of performance you’re getting.
Observing from the outside I think the majority of users and studios who would’ve benefitted from SN already jumped ship to Houdini. SN came way too late for them and consequently there is a much smaller audience for SN. In my searches I’ve really only seen Rocket Lasso covering them in any detail.
The typical C4D user is vastly more comfortable using the Mograph tools in the Object Manager paradigm but simply craves better performance. Why this wasn’t addressed first beggars belief.
Geometry Nodes is proving extremely popular because it follows the same visual programming language as the Shader Nodes system so if you’re adept at creating shaders your skills transfer across very easily but with C4D’s Scene Nodes it’s a who new paradigm and language to learn. In GN’s first iteration it’s vastly more limited than C4D’s Scene Nodes yet it is incredibly powerful and some amazing procedural creations are being made already. Geometry Nodes is so popular that when I searched for Scene Nodes on YT the search returned more results for Geometry Nodes than Scene Nodes.
Once those impressive GN procedural creations find their way into impressive examples of Mograph watch how quickly the Mograph community mindshare moves. It’s going to be very interesting from this point forward.
If Scene Nodes had turned up 6 years ago I would not be a Houdini User, they look exactly what I wanted. But that’s Maxon, a day late and a dollar short.