I must admit, I’m quite apprehensive about attempting hard surface modelling. I’m used to low poly modelling which is quite manageable, but from what I can tell, hard surface modelling leads to a LOT more geometry and a crazy amount of edge loops that are very close to each other. I’m just not sure how I’d manage all that and keep everything clean and tri/ngon free.
Are there any tricks that would help manage things - or any good tutorials on managing these things?
Thanks for your help guys!
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