When Texturing from photos how do I know how to tile the texture/ amount of repeats. I am trying to texture a concrete slab and the texture looks the wrong size.
Also, how do I know how big to make the texture. 1024, 2048, 4096 etc
When Texturing from photos how do I know how to tile the texture/ amount of repeats. I am trying to texture a concrete slab and the texture looks the wrong size.
Also, how do I know how big to make the texture. 1024, 2048, 4096 etc
I’ve been working in post production for 4 years, and I’ve never use another resolutions except 2048 and 4096. It’s enough for models for movies and commercials. But when i used to work in game development industry i used 512, 256, 128 and even lower.
My advise - use 4096 tga
Errrr, not it isn’t. 2k for film? Nope. 8k is the most common resolution for film textures, although 4k works if you split the model into more UDIMs.
To the OP, your question is too broad as the answer is entirely dependent on what exactly you’re working on. If you’re applying a texture to a piece of concrete, then you need to find a photo texture that’s roughly the same size, otherwise you’ll need to adapt it. Then, you need to determine your actual map resolution based on how big the object appears in the frame and what resolution you’ll be rendering out to.
Yeap man. 4k for films. I don’t make one 8k texture for all objects. i make 1 object (even small nail) and one texture.
Maybe on the films you’ve worked on, but you can hardly make that as a blanket statement that applies across the board. I’ve worked on one or two films in my time, and in my experience, hero assets these days have anywhere from 10-100+ UDIMs, generally with 8k textures applied to each (or double the number of UDIMs with 4k maps).
That’s become pretty much standard in my sphere of experience these days.
Of course, for background stuff, scale down accordingly.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.