Scalar | Variation problem


#1

I’m doing some tests with Point Cache and a Shape Control and it works really well but, the main reason i’m doing this is to add a variation between particles’ end frame animation.

Without the variation it works really well. I can define a specific value for the Point Cache’s End Frame but, as soon as i add a variation, it starts changing it randomly. I though that a “new in event” could solve this but, as soon as i add it, the particles animation became static.

I already have some other problems like this with the New in Event. Sometimes i want only that parameter to be applied once but it seems to appy it to the whole adm system.

Any ideas?

Scene file:
https://www.dropbox.com/s/yjny28nro7hqlp6/DataOp%20e%20PointCache.rar?dl=0


#2

the new in event can solve it, but it gets propagated down through the flow so that’s the problem you are seeing.

You need to use a output new and pipe the scalar with variation into a new float channel with a new in event.

Then you can input custom and shoot that into your shape control.


#3

double post


#4

It works just fine like this Nickolay, thx!! :beer:


#5

coo! no problem!