I’ve been trying to get a stretchy limb to be able to be scaled with no success so far (3ds Max by the way) The idea being that I’ll have many characters on a scene and I’d like to vary their scale.
The basic setup I’m testing is a three bone IK chain, two versions, one using a script controller to achieve the stretching and another version using only wired parameters for the same. The problem is that when stretching up the rig the two stretch bones scale up twice as much as they should.
The scaling is done by scaling a master controller, to where the root node and the end node of the IK chains are parented.
Any suggestions on how to crack this problem would be very appreciated.
