Saving baked objects as .3DS and .X files


#1

Hi,

I am new to the forum so hello everybody :slight_smile:

I have been using 3DS Max 8 and Deep Exploration 5 for some time now and I know how to texture objects with Unwrap UVW, etc.

Recently I started to play with the Render to Texture function in order to prepare lighted and shaded textures and make the models look more realistic.

All seems to work well until I export the file into .3DS or .X format. When I do that, the object(s) seem to lose all their material and/or mapping coords and the resulting material mapping reverts to the very simple, non unwrapped format - just like I would take the testure and drop it on teh object without any kind of unwrapping and editing.

I need the objects as .X files, so it deos not help me a lot that the render looks OK in Max.

What am I doing wrong?

Thanks for any help.

Best,
Al


#2

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