I want to create a pose archive to save and load ANY objects transform including Biped and CAT. the mechanism is simple:
/* on save ... */ tm = obj.transform if isvalidnode (parent = obj.parent) do tm *= inverse parent.transform -- writing tm to file /* on load ... */ tm = -- reading tm from file if isvalidnode (parent = obj.parent) do tm *= parent.transform obj.transfom = tm
it works for most cases, but it’s not working on some parts of the complex rigs. Do you think this is a correct method?