Hello,
I have an idea involving destruction of a sail ship, so now I’m trying to find a most efficient way to model it. I want to make wood planks visible on fracture, and behave like ship is actually made of wood planks, not just a solid piece of wood.
So, the first approach I see - is to model or generate each plank. It is obvious that it would not be efficient to model each plank by hand, so I wonder how can I generate those over a ship mesh? What is the best way to do it?
My friend suggested me to use Houdini, well, I guess that’s a good idea, but I’m just starting to learn Houdini. So I wonder if there are ways to generate those plank in 3ds max? Like some sort of scatter or deform technique?
I also know that, for example, in RayFire you can set your desired shape of fractured pieces without modelling them.
Well, in general I just want to see your opinion and your possible approaches to this task in different software packages. I’m currently working in 3ds max, maya and learning houdini, so I’m not attached to one software. I’m not looking for something particular, but wish to see, i’d say, “A big picture”: general techniques and approaches to this problem 
Thanks and sorry if something sounds unclear, I will try to make it clearer if that’s the case o.o
