Sorry Jesse but this is misleading advice. Zremesher a great tool for rebuilding Sub-D levels.
Duplicate your subtool and Zremesh it to about 10-20K(or for more accurate results you can divide your highest level face-count by four as many times as it takes and this will give you the facecount needed for your Zremesh and the amount of levels to divide it by)
So for instance if your highest level is 2.7 million then :
2.7 / 4= 675.000 / 4=168,750 / 4=42,188 / 4=10,545
So Zremesh to 11,000 and divide it 4 times so the new mesh is slightly more than the original.
Now you just ‘project all’ on the lowest level and repeat as you step up through each level.
This will result in a mesh with cleaner topology, subdivision levels, and your original detail.
Also, that bad GEO in your image looks like it was the thin GEO that sometimes gets leftover from clipping errors, that was then dynameshed. You can use the ‘Trim Curve’ brush instead. This will slice/trim/close holes all in one go.
Also, it’s very bad practice to sculpt on very high-poly single-level meshes before you’ve established any proper forms. It might even be a good idea to throw the sculpt out and start again at a low-poly base and gradually build up the forms. This is the most vital stage with organic sculpting and shouldn’t be rushed.