Hello there Im new here on cgsociety, and would like to some help if whats a good way, to rotate a mesh through morpher modifier?
For example I have a star shape mesh, and would like to animate it using morphs, the animation is simple rotation but it MUST be done using morph. I actually tried it, clone the mesh and rotates its vertices but the result Im getting is not a rotation but vertices actually just repositioning itself. Not rotating in an arc. Does anyone got any ideas?
Oh by the way im using 3ds Max.
Thanks for any comment/advice/suggestion.