Rotation by Object normal?


#1

Im trying to set up a glass breaking effect where an object pushes through the glass in slow mo and pushes out the pieces.
I have box 3 and would like the pieces to slowley align to the normals of the geometry for 10 or so frames while the objects push out then use that rotation as a spis axis after the 10 frames.
So im really trying to do some dynamics style thing but I want it in a particle system to keep some control over it.
Is this possible in Box 3?
Cheers,
Jordan Walsh


#2

right now the easiest way is BOX#2 that is still in beta…

here’s my 1 minute attempt:


#3

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