Hey,
So I am rigging a character whose initial pose has the arms at a 45 degree angle. I set up an IK control curve at the wrist and oriented in line with the hand (45 degrees downward).
When I froze the transformations the rotation axes (in gimbal) conformed to world up and down. I want them at 45 degree angle.
Is there a way to get this? Why would you create a character with hands hanging at 45 degrees if you cannot re-orient rotation axes.
I grouped the curve to a null and orient-contsrained the null to the joint and then deleted the constrain. I then re-parented the curve to the null and the axes looked good. Then I froze out the transformations and they snapped back to the world coordinates. What did I do wrong here?
ACC