Rotating Animation Track(3dsmax)


#1

So, im not an 3d Artist by any means. But after much work i managed to get my human biped rigged and animated using different tracks in 3dsmax for use within my game.

This was done by loading up a bunch of individual biped animations …

The problem is not all of the biped animations face the same direction.

Because theres no keys to mess with(the main way im used to animating) i really have no idea how i go about rotating the animation for a biped animation track.

Thanks in advance.


#2

No one knows how to do this? I was thinking that this was a fairly simple thing. :frowning:


#3

One way of doing this is to just select “Move All Mode” button in the Motion Panel when your biped is selected. A window should pop up and there should be a section called rotate.


#4

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