So, im not an 3d Artist by any means. But after much work i managed to get my human biped rigged and animated using different tracks in 3dsmax for use within my game.
This was done by loading up a bunch of individual biped animations …
The problem is not all of the biped animations face the same direction.
Because theres no keys to mess with(the main way im used to animating) i really have no idea how i go about rotating the animation for a biped animation track.
Thanks in advance.
