Well, I started using vue 5 esprit/poser6 january '06, and upgraded to v6 xstream/p7, because I was planning on picking up a program like max, c4d, maya, y’know, one of those really professional-quality programs. I’m a senior in high school (and therefore all my training comes from tutorials on the internet and any DVDs I purchase), and by the end of this summer i’ll have about $5000 to spend on one of those (maybe I can get a college kid to pick a copy up for me with his/her discount =>) programs. I’ve been content with vue and poser except that I’ve always been confined to using what other people model, and the limitations of the programs. I have a feeling that this’ll be my last project with vue and poser alone, unless I can’t achieve the desired effect with those two exclusively.
Basically, what I want to do is have a rocket coming down from space (a satellite), blowing up this tank. I’ve got AE7, and was planning on just panning a satellite onscreen, and then it would “launch” the rocket, and I would follow Andrew Kramer’s “zoom out” tutorial, but in reverse, and with the rocket in there- at least until I get to the clouds. Then I want to cut to a sequence rendered in vue (or whatever program I’ll be picking up…) of the rocket falling, the engine igniting, and the camera kinda flying around while the rocket falls thorugh a bunch of volumetric (err spectral, whatevs) clouds, and then go back to the rest of the movie, which I can do.
I know how to do everything mentioned above, except for how to make smoke and fire come out the back. I’m pretty bad at making fire in vue as it is, but I’d hate to use a bunch of metaballs with a smokey texture… since the 3d sequence is going to be about 10-15 seconds long.
I know c4d has this pyrocluster plugin, which was recommended to me, but I’d really rather not spend that much on c4d, and find out that I’d have been better off with maya.
From what I understand, maya and c4d both are used for modeling, and creating environments, whereas max is just for modeling. And I don’t quite understand what mental ray is geared for… I’ve never seen renderman used for any photorealistic effects, but then again, I haven’t seen it used for anything except for Pixar films.
Sorry this was so long, but maybe you can give me suggestions about which of these programs to pick up, and how to best create the smoke for the rocket.
Thanks a lot,
Robert Storm